Audio Article #010: The Chemistry of Game Design
We end this first series of 5 Daniel Cook articles The Chemistry of Game Design. This fat articles goes to ask the question ‘Can we apply the same principals that science used to bring humanity out of...
View ArticleAudio Article #011: 10 Tips for better playtesting
Our first Bruno-Urbain set starts off with an Article on Playtesting.As we dive into the heart of this well written piece we discuss pitfalls to avoid. We touch on areas such as how to prepare your...
View ArticleAudio Article #012 – Designing DS Games for Lefties
In the second article written by Bruno Urbain we briefly look at one of the large oversights plaguing designers of DS titles. That of course being that there exist a whole strange mutant race of...
View ArticleAudio Article #013 (a + b): Turn around Time
We are coming back to Jamie Fristroms ‘Manage in Strange Lands’ series with a two part article on Turn around time. While briefly touching on content development the bulk of this Article deals with...
View ArticleAudio Article #014: Reuse and Replace
Another great article written by Mr. Fristrom on further streamlining your workflow as well as shaving months off of your development cycle. We go into some of his experience dealing with the dilema...
View ArticleAudio Article #015: A Brief History of Co-Op in Multiplayer Games
In this article we take a look at the emegence of cooperative gameplay in video games. How and when it came about but also some of the not so cooperative gaming styles that emmerged and...
View ArticleAudio Article #016: The Road Not Taken Part 1
In this impressive article we take an incredibly indepth look at Interactive Fiction, outlining it’s roots and history as well as taking a serious acedemic look at not only it’s potential but more...
View ArticleAudio Article #16b: The Road Not Taken – Part 2
So here we have the second half of this impressive article.. Not only the longest piece on IB but definitely one of the longest time wise to produce for me. That is mainly because of this new...
View ArticleAudio Article #017 – What are Game Mechanics
We are more than please to present another Article by Daniel Cook that delves into the depth of Game Mechanics and how if we are truly able to understand and quantify them we will finally begin to...
View ArticleAudio Article #019: New Mythical Content for Narrative Games
We are excited to re-read you the first of many of Joris Dormans Acedemic Papers on Game Design. The one delves deeply into the role that Mythology has played in traditional story telling and the...
View ArticleAudio Article #020: Why Use Scrum
Clinton Keith is the author on this great introductory article on Scrum and why you should be using it. We cover the details of how it is structured the pitfalls that can arise if it isn’t implemented...
View ArticleAudio Article #21: Leaders Play Bass
If you are looking for a quick and easily digestable article to affirm some leadership do’s and don’t then take a quick listen to Jamie Fristroms latest Installment in the Manager in Strange Land...
View ArticleAudio Article #024: Managing Game Design Risk
Another invaluable article out of the mind of Daneil Cook. Here we break down Risks of Game design and take an indepth look at mitigating them with Data Driver Game Design, as well as tackling its...
View ArticleAudio Article #025: Fun is Fine
The first of what will be many insightful articles from Ethan Kennerly titled: Fun is Fine. In this article we delve deep into the question of ‘Are Games Fun’ one which requires not only a deeper...
View ArticleAudio Article #26: Five Realistic Steps To Starting A Game Development Company
We are proud to welcome the wisdom of Jeff Tunnell to IndustryBroadcast.com. In his first article with us we explore some of the strategies for starting your own game development studios, the...
View ArticleAudio Article #27: Scrum and Long Term Project Planning
Clinton Keith shares some more insight detailng the workings of running an agile team, not only what you need to do from a developer point of view but also steps to take as a publisher to enable an...
View ArticleAudio Article #28: Prototyping for Fun and Profit
Noel Llopis brings his second insightful piece to Industrybroadcast.com, telling about his experience and thoughts on prototyping before production. Experience that tells us to focus on finding the...
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