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Audio Article #16b: The Road Not Taken – Part 2

So here we have the second half of this impressive article.. Not only the longest piece on IB but definitely one of the longest time wise to produce for me.  That is mainly because of this new...

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Audio Article #017 – What are Game Mechanics

We are more than please to present another Article by Daniel Cook that delves into the depth of Game Mechanics and how if we are truly able to understand and quantify them we will finally begin to...

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Audio Article #019: New Mythical Content for Narrative Games

We are excited to re-read you the first of many of Joris Dormans Acedemic Papers on Game Design.  The one delves deeply into the role that Mythology has played in traditional story telling and the...

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Audio Article #020: Why Use Scrum

Clinton Keith is the author on this great introductory article on Scrum and why you should be using it. We cover the details of how it is structured the pitfalls that can arise if it isn’t implemented...

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Audio Article #21: Leaders Play Bass

If you are looking for a quick and easily digestable article to affirm some leadership do’s and don’t then take a quick listen to Jamie Fristroms latest Installment in the Manager in Strange Land...

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Audio Article #024: Managing Game Design Risk

Another invaluable article out of the mind of Daneil Cook.  Here we break down Risks of Game design and take an indepth look at mitigating them with Data Driver Game Design, as well as tackling its...

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Audio Article #025: Fun is Fine

The first of what will be many insightful articles from Ethan Kennerly titled: Fun is Fine.  In this article we delve deep into the question of ‘Are Games Fun’ one which requires not only a deeper...

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Audio Article #26: Five Realistic Steps To Starting A Game Development Company

We are proud to welcome the wisdom of Jeff Tunnell to IndustryBroadcast.com.  In his first article with us we explore some of the strategies for starting your own game development studios, the...

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Audio Article #27: Scrum and Long Term Project Planning

Clinton Keith shares some more insight detailng the workings of running an agile team, not only what you need to do from a developer point of view but also steps to take as a publisher to enable an...

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Audio Article #28: Prototyping for Fun and Profit

Noel Llopis brings his second insightful piece to Industrybroadcast.com, telling about his experience and thoughts on prototyping before production.  Experience that tells us to focus on finding the...

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